Magic Maze – A New Tabletop Game in the Library

After being stripped of all their possessions, a mage, a barbarian, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the necessary equipment they need for their next adventure. They agree to pull off their heists simultaneously, then dash to the exits in order to evade the guards who eyed their arrival suspiciously.

In order to make this game accessible to people with altered color perception, each color is associated with a symbol. Whenever a color is mentioned, it can be identified by the corresponding symbol.

Magic Maze is a real-time, co-operative game. Each player can control any of the 4 Hero pawns whenever he wants in order to make that hero perform a very specific action, to which other players do not have access: move north, explore a new area, ride an escalator… all of this requires rigorous co-operation between the players in order to succeed at moving the heroes wisely, and complete your mission before the sand timer runs out.

Moreover, you will only be allowed to communicate for short periods during the game. The rest of the time, you must play without giving any visual or audio cues to each other.

 

Object of the Game

All of the players win the game if all of the Hero pawns succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen an item.

You have 3 minutes at the start of the game. Sand Timer spaces you encounter along the way will give you more time. If the sand timer ever completely runs out before the Hero pawns escape, all of the players lose the game: your loitering has aroused suspicion, and the mall security guards nab you!

 

Components

  • 24 Mall tiles
  • 4 Hero pawns in different colours
  • 12 Out of Order tokens
  • 9 Action tiles for 2- to 8-player games, and 7 Action tiles for 1-player games
  • 1 3-minute sand timer
  • 1 “Do Something!” pawn
  • 1 Score-sheet The Great Book of Challenges (also available on our website, in case you need a new sheet)
  • 1 Theft tile
  • 1 sheet of stickers to stick on the Hero pawns (if you wish) which allows people with altered colour perception to recognise them.

The two stickers are not used until Scenario 3.

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