After being stripped of all their possessions, a mage, a barbarian, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the necessary equipment they need for their next adventure. They agree to pull off their heists simultaneously, then dash to the exits in order to evade the guards who eyed their arrival suspiciously.
In order to make this game accessible to people with altered color perception, each color is associated with a symbol. Whenever a color is mentioned, it can be identified by the corresponding symbol.
Ravine is a strategic and cooperative survival card game. You and your friends survived the plane crash, but will you survive the night? Work together to forage for food, craft a fire, and build shelters, but be wary: every step you take in the ravine could be one step closer to madness.
During the Day, players risk their hearts to leave camp and forage for food and supplies. Before sunset, players work together, share what they found, and craft supplies. If you prepare well enough, you may survive the Night.
Be prepared for more than just bumps in the night. Weather, animals, and other wild things will put you and your team to the test. BEWARE: Fall below two hearts and you will go mad.
Lose all of your hearts to risk or the elements, and you lose the game. Survive all of the Night cards in your deck, and you win.
The NDSS library has added this game at the request of Mr Boudrea. Below you’ll find the Board Game Geek review of the game.
Coup – REBELLION G54
In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total.
One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players).
In The Builders: Middle Ages, the cards represent buildings or workers. Players score points (and gain money) by completing the construction of buildings, while placing a worker on a construction site costs money. Each building has four characteristics (carpentry, masonry, architecture, tilery) rated between 0 and 5, and the workers have the same characteristics valued in the same range. Continue reading
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck. Continue reading
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive…
Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg’s Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!
In Traders of Osaka, players are merchants who are attempting to ship four different types of goods from Osaka to Edo. Players affect how quickly or slowly the ships move and can trigger pirate raids that may cost their opponents their goods.